Cannot occur more often than once every X seconds. Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. Shield of Zen and Inner Sanctuary work together to make the Monk feel like a true tank. Place a runic circle of protection for X seconds that reduces all damage taken by you and your allies within the circle by X%.īetween Cyclone Strike for the groups and Seven-Sided Strike for bosses, the only worry for the build is how to survive the charge-up and cooldown times for each of these two skills. Protecting an ally will cause you to charge to their location and grant you both this shield. This shield also prevents all effects which cause loss of control of a character. Protect yourself or an ally with a shield that absorbs X damage for X seconds. Additional hits on the same target deal X% as much damage. Charging longer increases range, and damage up to X.ĭash rapidly between nearby enemies, striking X times for X damage per hit. Generate a vortex of wind that pulls in enemies and deals X damage. Each enemy player can be a teleport target only once every X seconds. You can teleport again after every third hit. Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage.
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